This week I worked some more on my Christmas-themed Enchanter warband for Frostgrave, by painting the Reaper Special Edition figure, "Christmas Eve" to be the warband's apprentice, Mrs Claus.
This is the third figure I've completed for this warband. I've painted Santa as the Enchanter wizard, and Yukon Cornelius as the group's Treasure Hunter.
Here's a portrait of the Santa and Mrs Claus side by side. I think they go together pretty well. I like that he's all fierce and disheveled looking, and she's all serene and tidy. :)
A blog to discuss my many wargaming projects. How many, you ask? Too many. And I'm adding more all the time.
Thursday, April 21, 2016
Tuesday, April 19, 2016
Giant Ruined Statue for Frostgrave
A while ago, a friend was trying to get rid of several old large figure kits made by Grenadier, called "Colossal Lords". I took a couple to mess around with, and recently I was inspired to turn one of them into a giant ruined statue for Frostgrave. The figure I selected for this project was the "Paladin" .
I wanted to give him a half buried look, so I decided not to use the legs; which were conveniently supplied as two separate pieces. I glued his upper torso to a plastic base using 5-minute epoxy, and glued the base to an old CD that I had cut down. After the glue on the torso was dry, I fitted the arms, cutting down the fingers of the left, and the sword of the right, so they would sit level with the surface of the CD. I then glued them into place using the 5-minute epoxy. When that glue was dry, I used some Milliput two-part epoxy putty to build up the small gaps where the tops of his legs would have been, and to create a slope around the black base I had used.
Next, I sprayed the whole thing with white primer.
When the primer was dry, I painted the statue with a nice verdigris green, and then drybrushed it with bronze. Next, I gave the entire a thing a wash with a mix of black and brown washes.
Lastly, I applied snow to the base, and gave it a coat of spray varnish. And, to finish it off, I glued a Water Effects icicle dripping from his helmet.
I'm really pleased with how the statue came out. I think it will look really cool on the table.
I wanted to give him a half buried look, so I decided not to use the legs; which were conveniently supplied as two separate pieces. I glued his upper torso to a plastic base using 5-minute epoxy, and glued the base to an old CD that I had cut down. After the glue on the torso was dry, I fitted the arms, cutting down the fingers of the left, and the sword of the right, so they would sit level with the surface of the CD. I then glued them into place using the 5-minute epoxy. When that glue was dry, I used some Milliput two-part epoxy putty to build up the small gaps where the tops of his legs would have been, and to create a slope around the black base I had used.
Next, I sprayed the whole thing with white primer.
When the primer was dry, I painted the statue with a nice verdigris green, and then drybrushed it with bronze. Next, I gave the entire a thing a wash with a mix of black and brown washes.
Lastly, I applied snow to the base, and gave it a coat of spray varnish. And, to finish it off, I glued a Water Effects icicle dripping from his helmet.
I'm really pleased with how the statue came out. I think it will look really cool on the table.
Friday, April 8, 2016
Strangest Scratchbuild: The Spirometer Sci-Fi Pumping Station
A question was asked today on The Miniatures Page regarding what was the strangest object you had ever used to scratchbuild a piece of scenery. This got me thinking about my many projects over the years. After some recollection, I landed on the 25mm Sci-Fi pumping/fueling station I made using an old Spirometer that many years ago I had come home from the hospital with, after a bad bout of pnemonia.
A Spirometer is used to help exercise your breathing and help you to expand your lungs and maintain their normal function. I mounted my old one on a foamcoare base, and added a small foamcore building, as well as other bits and bobs to help disguise it.
A Spirometer is used to help exercise your breathing and help you to expand your lungs and maintain their normal function. I mounted my old one on a foamcoare base, and added a small foamcore building, as well as other bits and bobs to help disguise it.
It's been over a decade since I built this, and it is still one of the pieces I'm most pleased with.
Monday, April 4, 2016
Yukon Cornelius: Frostgrave Treasure Hunter
Late last year, I decided I wanted to do a Santa themed Frostgrave warband after completing a vary Santa-like wizard figure, which you can see on my other blog: Santa Wizard Conversion. While I have slowly been collecting the figures I wanted to use as the soldiers for this warband for a while now, I finally started painting them this past week.
The first I painted up is Yukon Cornelius, Treasure Hunter. Yukon Cornelius is a character from the classic stop-motion children's Christmas TV special, Rudoph the Red Nosed Reindeer. Since the character is a prospector obsessed with finding silver and gold, I thought he would be an ideal candidate for a Treasure Hunter type soldier.
I was able to make the character by using pieces from the Frostgrave Soldiers boxed set of multi-part plastic figures. There was a wool-capped head perfect for Yukon Cornelius, but unfortunately that head didn't have a beard. So I ended up having to do head surgery; cutting the top off of the wool hat head, and gluing it onto a bearded head that I sliced the top off of. My next challenge was where to find a pickaxe. Then I remembered that I had a couple spare miner dwarves from the old GW "Skull Pass" boxed set, and they wielded pickaxes as weapons. So I removed the pickaxe from one of them, and re-glued it onto a Frostgrave solder's hand that had it's weapon removed.
After assembling the figure, I glued it to a 1" fender washer. and then spray primed it. Since he wears a simple color scheme, he was quick to paint up. After I painted him, I added a few stone blocks made from sprue and painted those as well, and then flocked the base with Woodland Scenics snow flock.
I'm really happy with how he turned out. While not an exact copy, I really think he captures the spirit of the character.
The first I painted up is Yukon Cornelius, Treasure Hunter. Yukon Cornelius is a character from the classic stop-motion children's Christmas TV special, Rudoph the Red Nosed Reindeer. Since the character is a prospector obsessed with finding silver and gold, I thought he would be an ideal candidate for a Treasure Hunter type soldier.
I was able to make the character by using pieces from the Frostgrave Soldiers boxed set of multi-part plastic figures. There was a wool-capped head perfect for Yukon Cornelius, but unfortunately that head didn't have a beard. So I ended up having to do head surgery; cutting the top off of the wool hat head, and gluing it onto a bearded head that I sliced the top off of. My next challenge was where to find a pickaxe. Then I remembered that I had a couple spare miner dwarves from the old GW "Skull Pass" boxed set, and they wielded pickaxes as weapons. So I removed the pickaxe from one of them, and re-glued it onto a Frostgrave solder's hand that had it's weapon removed.
After assembling the figure, I glued it to a 1" fender washer. and then spray primed it. Since he wears a simple color scheme, he was quick to paint up. After I painted him, I added a few stone blocks made from sprue and painted those as well, and then flocked the base with Woodland Scenics snow flock.
I'm really happy with how he turned out. While not an exact copy, I really think he captures the spirit of the character.
Saturday, April 2, 2016
Frostgrave Campaign- Game 3
We met this past Saturday for the third game in our Frostgrave campaign. We were fortunate to have all seven of our players available, so it promised to be an interesting outing. Because of there going to be seven warbands in play, I set up the table in a 10' x 3' configuration. We had planned after the last game that this time we would incorporate two of the scenarios from the main rulebook in to this game: the Haunted Houses and the Well of Dreams and Sorrows. We had decided that because we would be having seven players, that we would use 12 huts, and 2 wells. I hadn't considered this decision throughly, as I didn't realize until someone mentioned at the start of the game that the Wraiths dwelling in the huts could only be damaged with magic weapons, which at this point in the campaign, no one was wielding.
You can read about Game 1 and Game 2, but clicking the links.
For a report on the following game, see: Game 4
My Illusionist Kodak, and his Apprentice Cherowyn were happy to be exploring a different section of the city this time rather than the docks as they had done on their past two forays. The docks had not been a lucky area for them; so with the change of locations, they were hoping for a change in their fortunes. Rumors of a magical fountain in the area intrigued them, while the talk of haunted dwellings in this neighborhood had them a bit wary.
Meanwhile Danlin had spotted the Apprentice of an Elementalist nearby, and took position near a statue and fired his crossbow, striking the Apprentice in the thigh, and badly wounding her. The Apprentice, in her next activation, turned and fired an elemental bolt at the marksman incapacitating him instantly. Cherowyn was not faring much better, as her high perch made her an easy target for the band of a Necromancer entering the city from the opposite direction from my Illusionist's. She had hoped to get up to the tower, grab the treasure, and teleport out, but the initiative was not in her favor. While she dodged a pair of Bone Darts, from the Necromancer's Apprentice, the Necromancers marksman's aim was true; hitting her with a bolt that brought her down to one HP. She hoped to be able to grab the treasure and make it far enough down the rubbled tower to be out of view, but before she could decide what to do, the Marksman shot again, and brought her down. Her limp body rolled down the rubble to the base of the tower.
In the valley near the hill, the wraith that had been triggered earlier, emerged from the hut and spotted Sister Elessa, and began gliding across the frozen ground towards her. Cadwalleter had made it to another hut, but just as he reached the door, the Necromancer's Man-at-Arms charged up and engaged him. Before the Necromancer's man could strike though, Sister Elessa, and Jack-2 the Treasure Hunter ran up to help their compatriot. The Necromancer's soldier didn't stand a chance against two skilled fighters and the thief, and quickly fell. Cadwalleter, turned and entered the house, and found that it wasn't haunted. So, he rushed in and grabbed the treasure.
While that was going on, the rest of Cherowyn's group had climbed up the hill, and prepared to try and retrieve the treasure she had lost. The Thug, Bash, was set upon by a Zombie, the's Necromancer's wardog, and another soldier of the Necromancer. He quickly dispatched the dog, and then the zombie. The necromancer's soldier fled at this point, as his warband found themselves having difficulties of their own, and his sword was needed elsewhere. The two archers took up positions and tried to fire on the Necromancer's thief who was now carting off the treasure Cherowyn had tried for; but their aim was off, and even though they each took two shots, only one hit. Linnese entered a house which stood next to the ruined tower, and grabbed the treasure as another wraith materialized on the far wall. Bravely, she stood and fought it while holding the treasure, and forced it back; buying her time to flee the hut and go over the edge of the nearby cliff, as she called to her compatriots to follow her. Seeing the tower treasure escape in the clutches of the Necromancer's thief, the two archers and Bash decided to follow Linnese, and they too ran and tumbled down the cliff face in an attempt to get out of view of the enraged wraith that had jus been triggered.
At this point Agamemnon the Thief had circled back around to the hut that Cadwalleter had first entered at the game's start. He managed to climb in over one of the walls, and grab the now unguarded treasure. With both the Wizard and Apprentice down, Elessa knew she was now in charge, and she had a hard decision to make. The first wraith that had been triggered was zeroing in on their warband, and she knew she had to throw herself in it's path to buy time for the two nearby thieves to escape with their treasure. Things took a turn for the worse, when a vampire appeared on the edge of the table near the exit zone the thieves were heading for; so they now needed to deviate less they attract it's attention. As the thieves dragged their heavy chests, the wraith struck at Elessa and she beat it back. The Templar took the opportunity to fall back, as the thieves made their slow progress, and once more the Wraith charged. This time Elessa's luck had run out. The wraith swung a mighty blow with its cursed sword, and the Templar was struck down, never to rise again; the life had all been drained from her. Her sacrifice had not been in vain though as Agamemnon, and Cadwalleter had both got their treasure safely away. And, Linnese, over by the cliff, had got hers off as well.
Kodak wrote to Sister Elessa's Order to let them know what happened. Kodak knew that Elessa had had a twin who was a member of the same Order, named Riessa, and he thought she would want to know about her sister's bravery. Riessa insisted on coming to the city to talk with Kodak and learn first hand of her beloved sister's deeds, and ultimate fate. Kodak was taken aback at how similar Riessa looked to her sister; and while at first it unnerved him, he found Riessa to be much more outgoing and full of joy than her serious sister had been, and he gradually warmed to her. He came to a decision, and one night he offered to Riessa that if he made a sizable donation to her Order (100 GC) in her sisters name, would she consider joining his band and carrying on her sister's mission of bringing Light to the dark and frozen city. When Riessa agreed to his offer, Kodak had an order put out for a special magical sword (300 GC) to be constructed in Elessa's honor. A powerful two-handed sword with a +1 fight ability, to be named "Elessa" itself, in his friend's memory. He presented the sword to the warband's new Templar one evening after the night's meal, and she wept. Her tears falling on the shining blade, imbuing it with a sister's love.
Now that he was more himself, the wizard knew another change needed to be made if he was to stay competitive in the search for treasure. He sent off 80 GC for proper arms and armor for Bash, who had proven himself a true warrior; and Kodak bestowed upon him the title of Man -at-Arms.
And so the warband settled in a prepared for their next outing.. They've heard stories of a section of town containing several of the city's museums, where the statues on the grounds are rumored to come alive. Surely these ancient archives must contain items of great value. And there are tales of mighty worms that move under the ground feeding on the flesh of the dead and buried. Surely killing one of those would gain the wizard valuable knowledge. But for now, they must rest and regain their strength. Tomorrow was another day.
You can read Knabe, the Druid's report here- Wargaming Notes: Frostgrave
You can read Lingzhu, the Necromancer's report here: Tower of the Archmage: Frostgrave
The Game 4 write-up can now be found here:
http://onemoregamingproject.blogspot.com/2016/05/frostgrave-campaign-game-4.html?showComment=1463511392512#c1508079794175648037
You can read about Game 1 and Game 2, but clicking the links.
For a report on the following game, see: Game 4
A look at the whole table at the start of the game. I set up in the lower left seciton. |
Misfortune from the start. The thief Cadwalleter steps into an abandoned house only to find it really is haunted! |
Cherowyn falls. Her limp body laying at the base of the ruined tower; shot down by the Necromancer's marksman, just visible near the top left of the picture, by the hut. |
A view of the table about a third of the way into the action. My warband is in the lower left. |
Kodak kills the Enchanter's warhound. Moments before being taken down by the Enchanter's crossbowman. |
Kodak wrote to Sister Elessa's Order to let them know what happened. Kodak knew that Elessa had had a twin who was a member of the same Order, named Riessa, and he thought she would want to know about her sister's bravery. Riessa insisted on coming to the city to talk with Kodak and learn first hand of her beloved sister's deeds, and ultimate fate. Kodak was taken aback at how similar Riessa looked to her sister; and while at first it unnerved him, he found Riessa to be much more outgoing and full of joy than her serious sister had been, and he gradually warmed to her. He came to a decision, and one night he offered to Riessa that if he made a sizable donation to her Order (100 GC) in her sisters name, would she consider joining his band and carrying on her sister's mission of bringing Light to the dark and frozen city. When Riessa agreed to his offer, Kodak had an order put out for a special magical sword (300 GC) to be constructed in Elessa's honor. A powerful two-handed sword with a +1 fight ability, to be named "Elessa" itself, in his friend's memory. He presented the sword to the warband's new Templar one evening after the night's meal, and she wept. Her tears falling on the shining blade, imbuing it with a sister's love.
Now that he was more himself, the wizard knew another change needed to be made if he was to stay competitive in the search for treasure. He sent off 80 GC for proper arms and armor for Bash, who had proven himself a true warrior; and Kodak bestowed upon him the title of Man -at-Arms.
And so the warband settled in a prepared for their next outing.. They've heard stories of a section of town containing several of the city's museums, where the statues on the grounds are rumored to come alive. Surely these ancient archives must contain items of great value. And there are tales of mighty worms that move under the ground feeding on the flesh of the dead and buried. Surely killing one of those would gain the wizard valuable knowledge. But for now, they must rest and regain their strength. Tomorrow was another day.
You can read Knabe, the Druid's report here- Wargaming Notes: Frostgrave
You can read Lingzhu, the Necromancer's report here: Tower of the Archmage: Frostgrave
The Game 4 write-up can now be found here:
http://onemoregamingproject.blogspot.com/2016/05/frostgrave-campaign-game-4.html?showComment=1463511392512#c1508079794175648037
Friday, April 1, 2016
Dollar Tree Elvish Gears
While shopping in my local Dollar Tree store this week, I noticed these spirograph-like party favors that had some unusual gears in them.
They come in two sizes and you get four in each pack. They looked very naturalistic to me, like something an Elf might carve or create. I'm not sure what I will use these for, but thought they'd be a good thing to have tucked away for just the right project. I think they'd look really cool painted up like wood.
As I look at them, I realize they might also serve as machinery for some sort of alien or other weird tech.
They come in two sizes and you get four in each pack. They looked very naturalistic to me, like something an Elf might carve or create. I'm not sure what I will use these for, but thought they'd be a good thing to have tucked away for just the right project. I think they'd look really cool painted up like wood.
Shown with a 25mm archer for scale. |