For the write-up for Game 3 of this campaign, please see: Game 3.
For the report from the following game, see: Game 5
|A view of the table as the players ready their troops.|
|Kodak peers out from his cover in a stairwell, and sees the Necromancer's Knight standing up on the distant cliffs.|
|Linesse fights the statue and pushes it back, giving Jack Two, (at the top center of the photo), room to run across the dock and leap on to the ship's deck in between her and the statue.|
|A Giant Worm appears at the feet of the Thief Agamemnon, as the startled Sister Reissa looks on.|
|A view of the action as Jack Two prepares to leap on to the boat, and the Worm (at the top of the photo) battles Agamemnon.|
|Kodak heals Cadwalleter as he passes by carrying treasure, pursued by a statue; as Danlin the Marksman takes aim. Cherowym lies in the snow nearby.|
On the ship, Jack Two had reached the statue in time to allow the thief, Linesse, to escape and make her way down the deck to retrieve the treasure that still lay there. She grabbed it and hightailed it over the far railing of the ship, and headed across the frozen harbor. Almost immediately, the Necromancer's warhound charged round the stern of the boat after her. She struck it once, and it fell back only to come at her again. This second time her blow killed it, and she headed for safety at the harbor's edge. Jack meanwhile had been laid low by the statue, before Weiss up in her ruin perch could finish the metal terror off.
|Bash defeats the Worm!|
|The Necromancer's Knight, under Kodak's Mind Control spell, attacks his own Treasure Hunter.|
Back at their inn later that evening, Kodak paced nervously just outside the doorway, bathed in the golden light from within. Edel, who had fallen from a shot from the Druid's warband during a mad dash for an unclaimed treasure toward the end of the day, had made his way back to the inn shortly after the rest. Though he had been hurt and badly dazed, he suffered no lasting harm. Riessa, and Jack Two, had followed an hour later, bleeding and weak, but sure to heal in a couple days. As the sun set, Agamemnon had come staggering towards the inn barely able to stand. The Giant Worm had apparently done some serious internal damage and the hike back to the inn hadn't helped. It looked like the thief would be off his feet, healing, for a long time.
It was dark then, and there had still been no sight of the Apprentice. Kodak had a nauseous feeling in the pit of his stomach. Elessa's death was too fresh in his mind, and he couldn't bear the thought that Cherowyn might be gone too. He kept watch late into the night, holding out hope that she still might return; knowing in the back of his mind that very few survive a night alone in the frozen city.
Riessa found him the next morning, slumped over and fast asleep on an old log stool by the front door. The sun was cresting the nearby fir trees as she spoke his name softly to wake him, and saw the haunted look in his eyes as he slowly lifted his head. "Did she come?", he asked hoarsely? The Templar shook her head, and the Illusionist cursed. He stood and kicked over the log stool, and the Templar watched as the door of the inn turned pitch black, as did the Illusionist's cloak.
Kodak cursed again. She had been a good apprentice; a quick study, and an attentive student. But he reflected that there had always been a bit of bad luck about her, though she had always maintained an optimistic attitude; and he realized he had known on one level that this day would eventually come. He took a few steps in the direction of the distant city, thinking, then turned and walked back towards the inn. For a few moments the sun passed behind a cloud and all around the inn turned dark. Riessa looked at the wizard and contemplated whether it was the Illusionist at work, or just the goddess above sensing the mood here below. She dismissed the thought and followed Kodak into the shadow of the Inn's interior.
Kodak distracted himself with totaling up the treasure from their expedition and meditating on the experience he had gained from the recent trip. He had managed to successfully cast seven spells, which helped build his experience, as well has the information Bash had given him about the Giant Worm that the Man At Arms had killed. The party had also retrieved three treasures consisting of: 80 GC, a Staff of Power (3), a magical +1 fight Dagger, and a Grimoire which contained the spell "Push". He new this spell already, so he planned to sell the Grimoire to help finance the hiring of a new apprentice. There was just enough gold left to buy Agamemnon the gear he would need to become a full-fledged Treasure Hunter. When he told the badly wounded Thief, the recovery was amazing. It was as if Agamemnon was a new man as he hopped out of the bed and tried on his new sword and scabbard.
Over a week had past since the fateful trip into Frostgrave, and Kodak knew he would need to start interviewing aspiring apprentices soon to find someone just right before their next outing into the city. He did not look forward to the task, but he found that he already missed having someone with whom he could talk about the magical arts. He picked up his new Staff of Power and walked outside where he saw Riessa and Jack Two deep in conversation. He smiled; the new Templar seemed to be fitting in quite well. He looked up at the sky and noticed the sun was shining.
To read an account of the game from the Necromancer's view, please see: Tower of the Archmage
To read an account of the game from the Druid's view, please see: Wargaming Notes