Monday, October 31, 2011

Fall-In Report Part II: Saturday

I woke up Saturday morning to a light rain, and by around 9:00 AM it had already started turning over to snow. Snow grew heavier as the morning progressed, and the snowflakes were huge, so it accumulated quickly even though the temperature was still above freezing.




A couple hours after it started. Folks heading over to the dealers hall.




Early afternoon, and it's starting to cover everything.


Mid afternoon and it's really piling up.





At 9:00 I started my first game of the day, 'The Lost Legion of Venus by GASLIGHT.' This scenario had a small French force being assaulted on three sides by native Parrotmen and Lizardmen. Unfortunately in my morning stupor I forgot to include some of the modifications that had been developed during playtesting, so the game turned out to be very one sided in favor of the French. I learned a valuable lesson to write stuff down, rather than trying to remember it all in my head.

A wide view of the table.



The Parrotmen's pet dinosaur moves to cross the river.





A unit of Parrotmen and one of Lizardmen try to come to grips with the French invaders.





Another one of the Saturday morning games,Buck Surdu's 'Look, Sarge, The French are Counter-attacking', using the Look,Sarge, No Chart: WWII rules.





Another view of the table.







Players moving their troops.







French tanks and infantry assault a German held wood line.








Also, running Saturday morning was Greg Priebe and Todd Harland-White's, 'Dr Who: Victoria Hawkes and the Steel Menace' game. This game turned out to be a real crowd pleaser, with lots of bad impressions and classic dialogue exchanged during the action.






Union troops and townsfolk face the Cyber menace.








Cyber troops are everywhere, but where's the Doctor?








Sam Fusion ran his 'Look, Sarge, the Americans are Landing in France' game starting at 2:00 PM. The scenario depicted action on the southern coast of France during WWII, and used 20mm figures.





A German held town.





At 3:00 PM, James 'Tank' Nickle ran his, 'Look, Sarge, It's the Largest Cavalry Battle of the Civil War' theme game. This scenario was the battle of Trevilian Station in 1864, and featured lots of beautifully painted 10mm ACW cavalry.





A close up of two Rebel cavalry brigades as they deploy to hold off a Union advance.




As evening approached, we began setting up the 'HAWKs 1000 Great Race' game. This game was to commemorate the club's 1000th convention game in the last decade. A group of 20 players rotated between four tables each featuring a different race, and accrued points for winning or placing as well as achieving certain objectives like rescuing lost explorers and finding treasure.



A great time was had by both the game masters and the players.



Buck Surdu's dogsled portion of the race.





My zeppelin race table as the zeppelins approach the finish arch.






Don Hogge's desert car race.





A close up of some of the racers battling over treasure.






Todd Harland White's boat race.






A big thanks to all the gamers who visited the HAWKs room during the con, and helped make it a big success for the club.

Fall-In Report Part I: Friday

I arrived at Fall-In Thursday night, and was up early Friday morning to help Buck Surdu set up a pick-up game of LSNC: Napoleonics. I had a great time playing in the game, and am pleased how the rules are coming along. We had several passing by gamers ask to join in for an hour or so before the games they has registered for began, and then opting to stay and play the whole game because they were having such a good time.
After the game, I had lunch and then went shopping in the dealers hall and flea market and got lots of goodies. In the afternoon, I set up my evening LSNC:WWII game, 'Look, Sarge, the Germans are Rafting on our River", but was disappointed when only two gamers showed up to play. I was able to find them a spot in Eric Schlegel's LSNC: ACW game, 'Look, Sarge, It's the Hornet's Nest', at the next table over, and I too took a command as this game was short of players s well.


Friday evening's 'Look, Sarge, It's the Hornets Nest' game. Players got to take command at the battle of Shiloh using "A Union So Tested" (Look, Sarge, No Charts: ACW) rules.





A Union Division tries to form up as Confederates launch a surprise attack.





The battlelines drawn up around Shiloh Church.



Meanwhile, Buck Surdu had a full compliment of gamers for his 'Captain America by GASLIGHT' game. In this scenario, Captain America and a group of commandos need to blow up as many secret weapons as possible in a heavily defended Hydra military base.





Buck Surdu advises a player, during the Captain America game.




Germans and Americans skirmish around two of Hydra's flying wings.







Captain America surveys the situation as his commandos sneak up on some unsuspecting Germans .





Two of the players discuss tactics during the Captain America game.









Also running Friday night was Todd Harland-White's Halloween themed 'Panic at Space Station Accipitor: The Problem with Pumpkins' game. This game features homecast 1930's era Buck Rogers figures, and a beautifully scratchbuilt space station made by Duncan Adams.



Players try to figure out who's who, as all the figures were wearing paper costumes for the Halloween party on board the station.


A close up of the action.



Next up: Snow, Snow Snow!

Thursday, October 13, 2011

Sponge Bob Idol at Walmart

I found this cool Sponge Bob Idol in the aquarium section of Walmart today for $6.00. I see so many possibilities for it! I may have to get another one to paint in a more brown and tan scheme for desert/Mars settings. Shown with a 25mm figure for scale.
I wonder how easily I could saw the top of head off above the eyebrow to put an upper floor in it to make some sort of observation post or gun position.