Tuesday, November 27, 2018

Ghost Archipelago: Christmas island

   Our December campaign game is coming up in a couple weeks, so I decided to give it a bit of a Jimmy Buffett twist this year, and name the scenario after the singer's Christmas Island album.  In keeping with this idea, I decided to make some Buffett-themed central treasures.
  There were three that sprang to mind: A Parrot Head knight's helmet, a Cheese Burger in Paradise, and the Lost Shaker of Salt.   I figured I'd have to sculpt all three, but lucked out and found a knight figure that actually had a helmet with bird figure on it!  For the salt shaker I found some clear beads I had that would work with the addition of a sculpted shaker cap; but for the burger I did have to sculpt the whole thing from scratch.   I decided to mount them on small cork "rocks", to give them a bit of a platform to sit on.
    I primed them black, and then set about painting them.    I think they turned out really well, and look forward to using them in our upcoming game!

 

Monday, November 19, 2018

My Fall-In Game: Escape the Dungeon using "Feudal Patrol" Rules.

    At the Fall In gaming convention, held back on November 8th-11th, Buck Surdu, Greg Priebe, and I all conspired to run a trio of games on the new Secret Weapon "Tablescapes Dungeons: Mines" terrain that Buck and I had purchased earlier in the year via a Kickstarter: Tablescape Dungeons: Mines.  Between Buck and I, we had purchased 5 of the base sets, 5 of the mine track sets, and 4 of the walkway sets.  I also had bought some of the riser pieces.   We frantically got it all painted, with the goal of running games with it at Fall-In.
The players hear the rules brief, as Buck (on the left) helps a player with a question. 
     We picked Saturday to run our games, so we could set up Friday night.  Saturday afternoon, Buck would run a GASLIGHT game set in a secret Nazi laboratory, hidden in an abandoned mine, that GI's were attempting to raid to steal scientific secrets. In the evening, Greg would run a Dr Who game, also using GASLIGHT; that would be set immediately after Buck's scenario, with Dr Who arriving to stop an even greater menace that would appear in the Nazi Lab.   And I was set to start things off with the morning game.
The Dwarves are surprised by the appearance of a dirty trick generated Ogre, bursting through a door on their right. 
     My game was something of a reverse Dungeon Crawl, using the under-development Feudal Patrol rules. The scenario was called "Hunting Evil in Small Places".  Players would each control a team of adventurers; but they would be starting at the back end of the dungeon, already loaded with treasure, and need to escape with the treasure they had found.   Each player also had a half dozen "dirty trick" cards that they could play on their opponents in an attempt to slow them down and make them lose their treasure.  These were things like making monsters appear, or springing traps.   Also, on turn three, a trio of big bad evil monsters would appear at the back of the dungeon, spurring the adventuring parties to move even faster towards the entrances, or face an uncertain future.  Whoever got out the quickest with the most treasure, won.
The Dwarf Cleric, separated from her party, narrowly escapes some pursing Halflings.  
     I was pleasantly surprised when I had all 6 ticketed players show up; though I sadly had to turn two stand-by players away.    The players selected from a  half dozen themed parties, including: Dwarves, Elves, Humans, Halflings, Drow, and Barbarians.
A dirty-trick generated Large Boulder drops from the ceiling and begins rolling towards the Dwarf Wizard.  In the end he was able to outrun it, even with his short legs!
     The players were quick to pick up the rules, and soon they were racing through the tunnels, and throwing monsters and traps in the paths of their opponents.  It was a great crew of players, and everyone seemed to enjoy themselves, including myself.
The Dwarf Cleric finds herself squeezed between the Ogre, and one of the quickly approaching big bad evil monsters.  Again, she somehow escaped!
     A highlight for me was a big three-way brawl that broke out between the Humans, Elves, and Barbarians.  All the players had a lot of fun skirmishing in the tunnels.  Also enjoyable was following the course of the Dwarf Cleric, who got separated from her party, and took a rather circuitous route through the mine, facing all sorts of perils, but somehow coming out mostly unscathed.
The big three-way fight develops between the Humans, Elves, and Barbarians.   The white rocks spread around on the track are the Barbarian Wizard's "Ice Blast" spell which created a 2"x3" section of rough icy terrain that halved movement. 
          In the end, the Halflings won, by not only being the first out, but also managing to get their whole crew safely out, and recovering 6 treasures.  Somehow they passed through much of the dungeon being left relatively alone, as is true to their Halfling nature.   :)
We loved the Halfling Wizards surprised look as he came face to face with the towering Drow Sorceress.

The three-way fight continues!

Just as the game was ending, the big bad evil monster, Flame Elemental reached the Elf Ranger, and the Ranger actually managed to damage the Elemental without taking any damage herself! 

The winning Halfling party

A look at Buck's Nazi Lab game, as GI's rush into the main room.

Greg, seated, running his Doctor Who game for a group of enthusiastic players..

Sunday, November 18, 2018

HAWKs Kick off Their 2019 "Armies for Kids" Project.

       This past Saturday a group of HAWKs got a jump on next year’s Armies for Kids project by getting together to start painting the hundreds of 25mm figures donated for next year’s Medieval armies. Th session centered mainly on dry brushing the armor and getting the flesh and hair blocked in.
     For the past 10 years or so, the HAWKs have prepared dozens of painted armies and given them away to kids who take part in specially designated games each year at Historicon.  This year each child who takes part will be getting a pair of fully painted Medieval armies, along with assorted terrain and gaming aids.

Thursday, November 15, 2018

Fall-in Photos: Saturday in the HAWKs Room

  Here are some photos I took of several of the games in the HAWKs room on Saturday at Fall-In this past weekend in Lancsater PA. 
 For Friday's games, see: Friday HAWKs Room















Wednesday, November 14, 2018

Fall-In Photos: Friday in the HAWKs Room

   Here are some of the pictures I took from a few of the games being run in the HAWKs room Friday at the Fall-In convention in Lancaster, PA.

   For Saturday'sSaturday HAWKs Room photos, see: