So, for my version, I decided I would replace the German convoy of trucks with some Elven treasure wagons and refugees, fleeing some catastrophe that has happened far off table. They would be defended by Elven forces. The Goblins would take the place of the Russians, entering on the table and trying to capture the treasure and refugees. Once again, I was going to raise the level of the troops represented from the original Skirmish Campaigns scenario (which was written for individual figures), to one where each base equals several hundred men. (In "Bear Yourselves Valiantly", each base of infantry equals roughly 400-500 men, and each base of cavalry equals 200-250 mounted troops) In fact I used the OOB from the scenario only as a loose guide, and relied more on what figures I had at hand. The map, victory conditions, and deployment I kept the same.
The forces I selected were organized like this:
Elf Force 1 Elf Force 2
Overall Commander Overall Commander
Elven Wizard Elven Wizard
1st Brigade 1st Brigade
Brigade Commander Brigade Commander
3 stands of Elven Spearmen 3 stands of Elven Spearmen
2nd Brigade Cavalry Brigade
Brigade Commander 2 stands Elven Knights
3 stands of Elven Archers
Cavalry Brigade Treasure and Refugees
1 stand Elven Knights 2 stands Treasure Wagons
1 stand Elven Mounted Archers 4 stands Refugees
Goblin Force 1 Goblin Force 2
Overall Commander Overall Commander
Goblin Shaman Attached stand of Bats
Attached Stand of Bats
1st Clan
1st Pack Clan Leader
Pack Leader 5 stands of Goblin Warriors
4 stands of Warg Riders
2nd Clan
2nd Pack Clan Leader
Pack Leader 5 stands of Goblin Warriors
4 stands of Warg Riders
Opportunistic Bad Guys
1 stand Giant Spider
1 stand of her children
1 stands Giants
1 stand Minotaurs
The game begins with Elven Force 1 deployed on the table about 24" in on the western half of the table, and Goblin Force 1 set up about 30" in on the western half. The Elves would get their Force 2 on subsequent turns, entering about a foot in along the northern (long) edge of the table; the Spearmen entering on turn 2, the Cavalry on turn 3, and the Refugees and Wagons would enter on turn 4. The remainder of the Goblin forces would enter from the western half of the southern (long) table edge on the first turn.
There were a number of main features on the 6'x 7.5' table. The first is the road which runs straight about a foot from the edge along the northern (long) edge of the table, with a "Y" about half way along. There is also a large marsh which roughly splits the table along the southern (long) edge; and from this marsh runs a mostly dry stream bed that angles along and exits off the western (short) table edge, and is treated as heavy rough for movement across it. South of this dry bed is a hill. At the "Y" in the road is a small Elven town, and between the two branches of the road are several fields which count as light rough for movement.
To win, the Elves need to exit the wagons and refugees off the eastern end of the straight road. The Goblins need to prevent this.
Due to an unexpected shortage of players at the meeting, I took over command of the Elven Force 1, with Jamie Davis commanding Elven Force 2. Across the table, Chris Davis took Goblin Force 1, and Eric Schlegel took command of Goblin Force 2. Both Jamie and Chris were new to the rules. Eric had played before.
I set up my spearmen in line as close to the center of the length of the road as I could, with my archers stationed behind my spear line on my left and the knights and mounted archers behind and to my right. The Wargs set up across from me in two columns, and immediately charged forward.
Wargs and bats surge forward across the dry stream bed, as my stoic Elves await. (Note, the brown areas of cloth are woods. I forgot my box of trees for the game to put on them.) |
The Wargs fall upon the lead archer unit. |
While this was going on, the Goblin infantry was slowly slogging across the stream bed, and moving up on the Wargs' right. On the Elven side, the reinforcements started to reach the battle, with the line of Eleven spears from Jamie's force moving up on my right. His knights, he send down the road to our left, as the Opportunistic Evil guys were making good headway up to cut the road.
By this time the wagons and refugees had entered the table and were making their way down the road.
The Battle of the Stream Bed, as it became known. A swirling melee of Wargs and Elves. The Elves eventually drive the Wargs off, but have been critically weakened |
While on the Elven left, The Elf Knights try to drive the Giants off the road. |
A view near the end of the game. The convoy has made it about half way, but the Goblins and a unit of Minotaurs have almost made it to the road to cut them off. |
Both sides had a good time, and there were a number of desperate melees that happened in the game that kept things exciting and the balance of the outcome up in the air until the end.
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