Wachovia had a flying column consisting of: 3 Light Cavalry units, 2 Light Infantry units, and 3 Line Infantry units; while my North Polenburg army had: 3 Line Infantry units, 2 Field Artillery batteries, a Light Cavalry unit, and a Light Infantry unit. So after a brief scenario discussion, we ruled Norman's army needed to exit 4 of his 8 starting units off my table edge, and I had to prevent this with my 8 defending units. It was an exciting battle with the fortunes seesawing back and forth and the outcome undecided until the last turn.
|North Polenburg Initial Deployment|
I set up symmetrically with my Line Infantry brigade in the center to block the road, with a Light Infantry Unit and Artillery Battery on each flank; figuring the maneuverability of the Lights, combined with the long range of the cannon, could help deter any attempt to sweep around my flanks. I deployed my Light Cavalry in the center, behind my Line Infantry, where I hoped it would be in position to catch anything that got by the Light Infantry and Artillery. I had hoped to push forward quickly to give myself more room to delay them farther from where they hd to exit. This did not happen.
|Wachovia Initial Deployment|
|The brigaded Wachovian Light Cavalry come thundering over the hill towards my Light Infantry and Artillery on my left.|
|A swirling battle develops and I turn my left Line Unit to help secure my flank. before my Artillery is overwhelmed.|
|Overview of the table about midway through the battle.|
|Cavalry vs Cavalry over the silent guns, and the enemy General falls.|
|Action on my right flank as I get dangerously close to their line, and their Light Infantry come forward from the security of their woods.|
However, the distraction of dealing with my collapsing flank had allowed the other unit of the enemy Light Infantry, and their brigaded Line Infantry to get very close to my Line Infantry; the Lights pouring fire in the turned flank of my leftmost Infantry unit, and the brigaded enemy infantry firing at my infantry with a numerical advantage.
|I prepare to drive off the last of their Cavalry, as their Lights rush forward on their right to stabilize their line.|
|Disaster hits, as my Lights fall back off the hill into my battery. Everybody's disordered.|
With masterful use of the Hold cards, a well timed charge, and good fire and morale results, the enemy was able to one by one eliminate my two blocking infantry units. This left them with enough firepower to brush my cavalry aside, and evade my remaining light infantry and artillery; escaping off the table for the 2 remaining victory points and thus winning the game.
|The end, as my Cavalry tries to futilely hold the road.|
Nonetheless, I had a great time and look forward to having another crack at these fun rules. They really have a great old school feel to them and seem the perfect thing for Imagi-nations and big "toy soldiers".