We had 4 players take part in the test game, and we used a 6' x 3' table. For our Heritors we rolled their abilities randomly, but we picked our Wardens and which spells they had.
|A view of the table. My set up position was on the lower left, beteen the large stump and the big skull rock.|
|My initial deployment. On the left is my Warden, Pearl Diver, Archer and Crewman. On the right is my Heritor, Hunter, Archer, and Crewman. In the center is the two remaining Crewmen|
|My opening moves. Near the upper left corner can be see the Hunter, Archer, and Crewman going for the treasure by the gargoyle statue. The central treasure can be seen on the second level of the temple near the right edge of the photo.|
|Giant Bee attack!|
|Midway through the battle.|
|My Warden keeps in the shadows while offering her support.|
The Pearl Diver swam back over the river, while the Turtle munched on the enemy soldier. My second Archer provided covering fire from the friendly side of the river.
|The Pearl Diver falls back with his treasure. In the background on the right, the Snapping Turtle (proxied by an Ice Toad!) attacks an enemy.|
|The fight on the temple.|
In the end I had two of the basic treasures, and three of my basic crew had fallen. My Warden had successful cast 4 spells. My Heritor had killed one opponent.
We all really enjoyed the game. It definitely has a distinctly different feel from Frostgrave, being much more combat centered. Using your Heritor effectively is going to take a bit of a learning curve, as I can see that just tossing him into battle isn't going to work. You really need to think about how you use his abilities. After the game we decided that for the actual campaign we will allow the players to select one Heritor ability f their choosing, but they will have to roll randomly for the rest.
I think I'm going to keep my warband as it is. The only change I'm going to make is to replace my Warden's non-branch spell of Summoning Animal to Water of Life. While the ability to call that Snapping Turtle definitely helped me secure the second treasure; I saw the enemy's Warden constantly healing their Heritor; and while mine had to limp off the table at less than half health, by game's end my opponent had healed theirs back to full health. I think that ability will be more useful early on in the campaign, and she can always learn Summon Animal later.