For a report on the previous game, please see: Game 6
|An overview of the table. My forces entered from the lower left corner of the photo.|
This put my Illusionist, Kodak, and his party directly across from his old nemeses, Knabe the Druid; and on the right of the Chronomancer known as The Doctor. Kodak would be entering once again near the riverfront by the old wrecked ship "Mausoleum". He began by dividing up his party into three groups. With him he took Reissa the Templar, Danlin the Marksman; and the new Treasure Hunter, Mellily Ising. Kodak assigned to his Apprentice, Leighlyndana: Edel the Archer, Cadwalleter the Thief, and Agamemnon the Treasure Hunter, That left Weiss the Archer, Bash the Man-at-Arms, Linesse the Thief, and Kinddrif the War Hound to act under their own initiative.
|Team Kodak prepares to enter the city.|
|A look at my area a couple turns in. In the foreground, Kinddrif has just been knocked out by the skeleton after being shot already by one of the Druid's men.|
Meanwhile down between the ship's hull and the stone dock, Kodak was finding he couldn't really get a view of anything, so he moved to climb up on the dock. Mellily had made it up onto the nearby bluff, but not before two of the Druid's men had got there as well; a Thief and a Treasure Hunter.
|Mellily reaches the top of the cliff, and the treasure located there, only to be met by two of the Druid's soldiers.|
Weiss the Archer moved to the corner of the wall of Fog and could just see the treasure by the nearby colossus. She realized she was now the only one left who could make an attempt to get it, so she moved out towards it.
|A pair of wandering Ghouls approach, causing Bash to throw himself in their path to keep them away from Linesse and Edel who are both dragging treasures off the table in the background.|
Meanwhile, back by the cliff, Riessa heard Mellily's calls for help, and used her new Ring of Teleportation to move immediately up to help her friend. Mellily then dispatched the enemy Treasure Hunter, only to find herself suddenly hit by a Push spell from the The Doctor's Apprentice, which sent her shooting back 16 inches where she dropped with a thud to the deck of the wrecked ship "Mausoleum". Riessa quickly recovered from her shock at seeing her friend sail off into the air, and put the Druid's Thief out of action.
Kodak could see one of the Druid's men from vantage up one the wharf now, and attempted a Mind Control spell on him; but his will was too strong. Likewise, Leighlyndana spied the enemy's Owl Master trying to drag a treasure away, and attempted a Mind Control spell on him and succeed. The Owl Master obediently began dragging the treasure back towards Kodak's side of the table.
Kodak tried the Mind Control again, and this time was successfully able to take command of the Druid's Ranger. Almost immediately the Ranger and Owl Master were set upon by their own side.
Meanwhile, Weiss had made it to the treasure by the old colossus river guardian and picked it up, as missiles and Bone Darts rattled around her. One hit, but the Archer was able to ignore the injury for the moment. As an enemy soldier approached Weiss and her treasure, Leighdana used Push to move him further way. And Weiss used that opportunity to drag the chest back through the wall of fog.
Up on the cliff Riessa was suddenly struck by the Chronomancer's Marksman and Crossbowman and fell to the snow. Kodak was dismayed beyond belief at seeing this, and deciding enough was enough, gave the signal for the party to withdraw.
|The after action photo, showing who was left standing at the end as well as the treasures recovered and who got them.|
On a brighter note, Kodak was pleased that his group had recovered 4 treasures including two from the old shipwreck (mausoleum). They contained 230 GC, as well as another Horn of Destruction and another Ring of Teleportation. There was also a Grimoire of Reveal Invisibility, and Illusionary Soldier. The old Illusionist thought that the Illusionary Soldier might be fun to learn.
From a magical standpoint he and his Apprentice had only managed 7 spells, which was not ideal. But their position down in the river, blocked by both the cliff and the shipwreck, had made seeing things to cast spells on a difficult task. He would need to pay more attention to his fields of view in the future. For now though, he picked up the Grimoire of Illusionary Soldier, and headed to his room. Stopping along the way to look in on Riessa, who lay in her bed sleeping under a heavy fur blanket, he couldn't help but notice how much she looked like her late twin sister, Elessa. That sad dark day came back to him in a flood of memories that chilled his very heart. But then a sudden draft caused the flame of the candle on the Templar's bedstand to rise up and brighten; and the old Illusionist took it as a sign that indeed this wounded light before him would grow strong again. Tomorrow would be another day.
After we finished the Frostgrave game, we took a lunch break and packed away all the Frostgrave terrain in order to set up for the afternoon session of Dragon Rampant. We divided into two tables; one with two players who would play the Sacred Mole of Ukkert scenario, and the the other table where four of us would engage in a simple face to face battle with one table side against the other.
|Setting up for the Dragon Rampant games.|
|My army, L to R: Heavy Foot, Light, Foot, Light Missile, and Elite Riders. Not seen is the Troll (Greater Warbeast). In the distance looms the dreaded Mumakil.|
|That leaves things up to my Heavy Foot and Elite Riders who take turns charging at the beast and eventually wear it down to 0 hit points. My small personal victory!|