Monday, November 17, 2014

HAWKs Launch Second 2015 Armies For Kids Project.

This past Saturday, members of the HAWKs (Harford Area Weekly Kreigspielers) got together to work on painting a second Armies for Kids project for next year's Historicon.  The club had already decided to do a 40mm American Civil War project for Historicon 2015 based on generous donations from Maynard Creel, Ed Mohrmann, and Phil Kearnan.  And, since the ACW project was so far along, the club decided to start another quick and easy project based on a large box of assorted WWII plastic 1/72 infantry that had also been donated by Ed Mohrmann.
     Hawks members Buck Surdu and Duncan Adams had spray primed the over 1500 plastic WWII figures with either khaki for Allies, or grey for Germans, and mounted them on sticks in preparation for Saturday's painting bee.   And for a few hours that morning we sat around and gave basic paint jobs to about 750, mainly American, Allied infantry.   After a late midday lunch break, with sore backs and cramped hands, the painters broke out the Red Dragon Inn game and played that to unwind.
The plan now is to get together another time after the holidays to paint the German half of the project.  There were some support weapons included in the lot of figures, but what we'd really like is if someone could donated some 1/72 tanks, so each kid could get a tank with each army.  So, if anyone has some old tanks they no longer want, please let  us know.
Even Edward the cat wanted to help.
But , alas, was defeated by his lack of opposable thumbs.

Friday, November 14, 2014

HAWKs GM For Army SLPD Event

    This past Thursday, a group of Gamemasters from the HAWKs (Harford Area Weekly Kriegspielers) took part in an Army Senior Leader Professional Development session by running six historical wargames.
    The set up for this event, organized by Sam Fuson,  was to run battles from six different eras in history using the same battlefield and the same order of battle (adjusted for historical differences in army compositions) and to see how differing technologies impacted the decision making of the commanders, strategies used,  and the outcomes of the battles.  Some of the goals of the event were team building, leadership training, decision making, and reinforcing the principles of battle.
This the battlefield and troops deployment that was used for all six battles.
     I ran a battle set during the War of the Roses in the Medieval Period, Dave Wood ran a Napoleonic version, Eric Schlegel and Ed Duffy ran a battle set in American Civil War, Duncan Adams did a WWI setting, Same Fuson and Geoff Graff co-hosted the WWII table, and Kurt Schlegel GM'd the table with a version of the battle set in the Arab- Israeli War of '73. Buck Surdu acted as lead Gamemaster for the event, and rotated from table to table to observe the games so he could conduct a group discussion afterwards.  All the tabletop battlefields and armies were based on the terrain and armies of the actual battle of Quatre Bras from the Napoleonic period.
Lancastrian commanders debate their next move, in my game set during the War -of the Roses
Yorkist forces sweep up over a small rise on the Lancastrian left, and capture their first, and only, objective flag of the game.
     The participants: more than 60 Army officers, NCOs and senior civilian staff, where divided up and each assigned to a table, with a senior officer and civilian taking the command of  each side in the battle, and others acting as their sub-commanders.   Four identical objective locations were marked on each of the tables with small flags,  The objectives started in control of the defenders, and it was the attackers' job to try and capture them. A fifth victory objective of eliminating more stands of enemy troops than you lost was also set.
Dave Wood, (in blue shirt), explains a rule to one of the participants at the Napoleonic table
     The rules used for the games were all from the "Look, Sarge, No Charts" series of rules sets, including: "Bear Yourselves Valiantly"(Ancients & Medieval version), Fate of Battle (Napoleonic Version), A Union So Tested (ACW version) and "Look, Sarge, No Charts;WW (WWII version).  The WWI game used a modified combination of the ACW and WWII sets, and the Arab-Israeli War both used modified versions of the WWII set.  The figures used were either 10mm or 6mm and were from the collections of the gamemasters.
Eric Schlegel, (in hat), and Ed Duffy, (in dark sweater), help players conduct an attack during the ACW game.
     For many of the participants this was their first exposure to historical miniatures wargaming, yet most were able to quickly pick up the concepts and rules, and after a few turns were fully engrossed in the games and the command of their units.  There was lots of friendly trash-talk among the participants, as well as table-wide cheers and groans as fortunes rose and fell.
Duncan Adams, ( holding tape measure), measures the range for an artillery barrage during the WWI engagement.
     Everyone had a good time, including us, the gamemasters.  This is an event that I have taken part in now for 5 years, and seventh such events, and it is always a blast.  Thanks to Sam's efforts it is always well run, and the participants are always enthusiastic.
Same Fusion, (standing at the end of the table), advises a player in the WWII game.
      At 1430 hours, Buck called the time for the games to end.  The participants gathered in the center of the room and Buck led an after-action discussion.  Commanders were questioned about their mission goals and how well their objectives were met; obstacles that arose and insights that were gained.  The similarities and differences of command in the different eras were also looked at.
Kurt Schlegel, (in yellow shirt), helps players conduct fire during the Arab-Israeli War game. 
    The HAWKs are already looking forward to our next chance to take part in another of these events.
Buck Surdu, (in blue shirt),conducts his after-action discussion after the games' conclusion.
For another report on this event, see Buck Surdu's Blog.

Monday, November 10, 2014

Fall-In Photos

I was only able to get up to Fall-In for a short while this year, arriving Friday afternoon, and leaving Saturday afternoon.  Here are some shots I took of games being run in the HAWKs room.  I wasn't able to get a lot of photos, as I was busy running my own games both Friday night (Battle of Five Armies) and Saturday morning (Warring Roses in the Mist [War of the Roses]).
    Fall-In marked the official release of our "Bear Yourselves Valiantly" rules for fantasy, ancients and medieval mass combat.  The release was a big success with our publisher, On Military Matters, selling out of all he copies they brought to the con.
Buck Surdu, at far end of table, running his Friday midday Napoleonic game, The Battle of Teugn-Hausen, using "Fate of Battle" rules and 10mm figures

Another shot of Teugn-Hausen

Dave Wood, in blue shirt, running his Friday afternoon 25mm Fantasy game, The Dragon's Treasure, using our newly released , "Bear Yourselves Valiantly" (BYV) rules.

My Friday evening Battle of Five Armies game using 10mm figures and the BYV rules.

Saturday morning I ran a War of the Roses game, Warring Roses in the Mist, based on the Battle of Barnet, using 10mm figures and BYV rules. 

Midday Saturday, Buck Surdu ran a 25mm WWII skirmish game, Commandos at Dawn, using his under-development G.A.M.E.R. rules. The game mat was supplied by Cigar Box Battles

Germans sneak up on a farm house in Buck's Commandos at Dawn game.

All day Saturday, Dave Wood was running demo games of Fate of Battle and BYV using his collection of beautiful old-school 25mm figures. Here is explain the rules for Fate of Battle. 

Due to a lot of interest in Dave's demo games, Geoff Graff stepped in and helped Dave run a BYV demo for a group of Boy Scouts.

Monday, October 20, 2014

"Bear Yourselves Valiantly" Rules Now Available!



Just want to let all of you know that our latest Look, Sarge, No Charts series rulebook, "Bear Yourselves Valiantly", for fantasy, ancients, and medieval mass combat, is now available to be purchased from On Military Matters:


We're happy to get this into your hands a few weeks early from our original Fall-In targeted release date!

For a battle report see here:
http://onemoregamingproject.blogspot.com/2014/01/bear-yourselves-valiantly-fantasy.html


Friday, September 26, 2014

Trolls Snacking on Captives: Mage Knight Figure to 10mm Monster Conversion

     In the flea market at Barrage (our club's one-day gaming convention) a couple weeks ago, I found a pair of old Mage Knight figures called "Half-Troll Gorger".  The figure is of a large troll-ish creature taking a bite from a piece of meat it holds clenched in one of it's hands.  I noticed the piece of meat was shaped vaguely like a little person, with a head and an arm.  The spark immediately went off in my brain; that it would be a quick and easy conversion to cut off that piece of meat, and actually replace it with  10mm figure to make a cool new unit for my 10mm "Bear Yourselves Valiantly" armies.   For you 15mm gamers, I think a 15mm figure would do the trick nicely too.
The base models
     So I took the pair of figures home, and began the process. I popped the figures from their clicky bases with an hobby knife, and then easily sliced the meat from their hands.  I then rummaged in my box of spare figures from my 10mm War of the Roses project, and found a couple suitable figures to chop up.  One was an archer, and the other a charging figure with wide spread legs. After cutting them down, I made sure they fitted nicely on top of the trolls' hands so the arm of one, and the leg of the other, lined up with the trolls' mouths. I then glued them in place with some super glue.
Converted with 10mm captives added to their hands.
      When the glue holding the half-figures had dried, I sprayed the trolls flat black, glued them to a BYV sized base, and repainted them.
      I'm really pleased with how these turned out. I think they make a nice characterful stand of monsters for use with any evil army.
The finished figures

A close up of the captives

Shown battling a unit of 10mm Elves

Reaper BONES CAV Kickstarter Enter Final Day and a Half

Just a heads that the Reaper CAV (10mm Big Stompy Mechs) Kickstarter is in it's last day and a half, and will end tomorrow.  Now's the time to jump in and take part, as the core set has grown to a very nice deal.  Or, if you're like me and the big mechs are't you thing, get in to the Kickstarter just for the great deal on the 10mm tanks and other vehicles.

You can check it out here

Monday, September 22, 2014

LSNC WWII & WWI Game Day & Farewell Party

  This past Saturday some of the HAWKs were invited up to run a couple games at Sam Fuson's Warhorse Farm in Gettysburg, PA as part of a farewell party for one of the fellows in Sam's unit who was moving on to another assignment.
  We began the day with a large semi-historical WWII battle from the Polish campaign in September of 1939, run by Buck Surdu using "Look, Sarge, No Charts: WWII" rules.  In the battle Russian and German forces are converging on the Polish held town of Zboiska, while the Poles are tasked with clearing some German heavy artillery off a nearby ridge that is shelling the city of Lvov.  Historically, the Germans left the town for the Russians to take, and moved off to other objectives.  In our game, we pitted the Russians and Germans in a race to see who could capture the town first.
An overview of the T-shaped battlefield. The Germans are attacking from the near table edge on the left, the Russians from the right, and the Poles are counterattacking up the base of the T in the center.

German infantry, on the right, tries to find a weak spot in a treeline held by Polish cavalry.

A view of the battle from the Russian side, with the town of Zboiska in the distance.

Russian armor and infantry advances 
    In the end, the Poles were able to gain the ridge and had captured some of the guns. The Germans and Russians had both been able to eventually punch through the Polish defenses with their armor and the tanks were nearing their objective, but most of their infantry had been beat up in the fight so the chances of either side taking the Polish-held town were slim.  The game was declared a Polish victory.

     After a late lunch , Duncan Adams set up a WWI battle using a combo of modifed LSNC: WWII & ACW rules.  The battle was from the opening maneuvers of the Battle of the Marne.  The Germans were tasked with pushing counterattacking French forces back from a ridgeline that the Germans occupied.
A view of the battlefield.

German forces advance on the right, as elements of a French Colonial brigade move out to meet them.
In the end the French were able to push a small force onto the German held ridge on the French left, even though the French right had been badly mauled and was collapsing under repeated German attacks.  The game was called a marginal French victory.
  Everyone had a great time, and it was a nice send-off for a friend.