We started the day with a "Look, Sarge, No Charts: WWII" game that I ran as a playtest for Historicon. The scenario was set in Russia 1941, during Barbarossa, and featured a German force consisting of two infantry battalions, an armored battalion, and a recon battalion, attacking a small Russian town located across a river. The German infantry has to use rafts to cross the river, as the armor is using the only bridge to cross, and the recon is using the only ford. Meanwhile, the Russians start with only one infantry battalion on the table, with armor and infantry reinforcements trickling in each turn.
The game was closely fought throughout, and we had to call it due to time constraints just as the Germans were attacking the outskirts of the town. It was deemed a narrow Russian victory, though with another half hour of play, it could have gone either way.
|Some of the German commanders move their forces, as Buck (in red shirt, who assisted me with the GM-ing) looks on. The Russian town is in the foreground, and the Germans are attacking from the far table edge.|
|Ed (commanding a Russian infantry battalion) and Greg (commanding a German one) face off south east of the town.|
|Near the end of the game. The German panzers attack the Russian armor defending the town.|
After the WWII game, Buck set up a "To Be Continued...by GASLIGHT" game. This scenario was episode 4 in a continuing story arc Buck is doing featuring the pulp hero, Duke Morrison. In the last 'episode' the evil Venusians and their hired human thugs, kidnapped a scientist's daughter and stolen the machinery from his lab, and in this 'episode' they have taken the girl and scientific equipment to the middle east, where Duke Morrison and his fiends have tracked them down and are now trying to rescue the girl and get the scientific equipment back or destroy it.
|The small middle eastern town where the Venusians are located.|
|After entering the town, Duke Morrison happens upon the Venusian queen, and fights her hand to hand.|
|Some of the Venusian's thug allies crash a fuel truck into a building in an attempt to 'discourage' some of the local Turkish authorities who have happened by.|
After the Pulp GASLIGHT game, Buck set up his pirate tavern as a finale for the day, using his "Blood & Swash" rules. Mayhem ensued as opposing bands of pirates fought to capture and remove the tavern's treasure chest, and the tavern keeper's daughter. In the end, Greg was able to get the treasure chest out of the tavern, but in an unfortunate mishap, Sam accidentally shot the tavern keeper's daughter as I was trying to carry her from the tavern. Every one had a good time with this free-for-all game.
|A view of the table.|
|The scene inside the Ruptured Swordfish tavern.|
|A battle over the treasure chest developed near the doorway.|