Monday, May 17, 2021

Wars of Ozz Kickstarter 2: Last Few Days

    There's just 4 days left to get in on the newest Wars of Ozz Kickstarter!    The kickstarter is introducing 3 new factions to the world of "Wars of Ozz"; the Land of Harvest, Impkins, and Gnomes.  It also features the debut of the new "Wars of Ozz" Campaign Boardgame; which can be played as a regular board wargame, or used as a campaign engine for your miniatures battles.  A truly novel concept!
     Be sure to check out all the great new minis offered in this event. Old Glory has done a great job of bringing charm, whimsy and life to this range of models.   And rules author Buck Surdu, as done a great job of giving each new faction its own characteristics while still keeping everything balanced and not adding dozens of new special rules.  The old factions won't be outclassed, and still will offer a competitive exciting battles with the new.  

     I've had a chance to play both the Land of Harvest and Gnome Armies in playtesting and have enjoyed both.   And I can't say enough about the figures!  There's so many delightful and unique concepts among them, like the Harvest Land's Corn People, and the Gnomish 4-Wheeled Artillery.  
   So, be sure to check out the Kickstarter before it ends.  All the details can be found at:
 And also consider joining the very active Facebook group to keep up with all the latest information on "Wars of Ozz":

Tuesday, April 6, 2021

Munchkin Artillery Batteries

      This past weekend I finished up a a pair of Munchkin artillery batteries for "Wars of Ozz", produced by Old Glory.  I painted one Medium Battery, and one Light Battery. 

Tuesday, March 30, 2021

Munchkin Mounted Officer Corps for "Wars of Ozz"

      This part month I've been working on completing my Munchkin forces for the "Wars of Ozz"rules, and painted up all my mounted Munchkin infantry officer figures.   I had painted up many of the infantry units last year, but because they were pre-public release figures made by Old Glory for us to run demo games with, none had their mounted officers, for the simple reason they hadn't been made into molds and cast yet.   Note that the officers all ride the distinctive Munchkin "Horses of a Different Color". 
    I have mounted these on the great Ozz officer MDF bases made by Sally 4th and distributed in the US by Old Glory.  The upright section in the back of the base is for an insertable label with the officer's characteristic on it.
The entire officer pool.
     For the divisional officer, I was lucky to have a left over cavalry sample figure that I used as a messenger or scout to put on the base with the officer to help make a little scene, and help his base look distinctive.
The Divisional officer.
Two Brigade Officers.  
The officers for my two Landwher regiments.  (Note one holds a large lollipop, since I say he is a member of the Lollipop Guild and volunteered for the army.)
The commanders for the various named regiments. L to R: Hardsole's Regt.,  Zoraster's Guard Regt., Tik-Tok's Regt., Sourdough's Regt.  
Named Regiment character commanders: L to R: Col. Sourdough, Col. Tik-Tok, Col. Hardsole.

Thursday, July 23, 2020

"Wars of Ozz" Kickstarter in Final 48 Hours!

     The Wars of Ozz Kickstarter is completely funded and closes Saturday, July 25 2020 3:00 PM BST

     Wars of Ozz is a fantasy miniatures game set in the marvelous world of Ozz first chronicled by L. Frank Baum's in 1900, and now the inspiration for a totally unique mass battle tabletop experience. Russ has taken Baum's world as an inspirational starting point for creating our own 'Ozz', a post-apocalyptic Earth where after the last 'Madness Bomb' fell in the 'Last Great War', survivors mutated and chaos reigned until several hundred years later the Wizard arrived.

The Campaign
     The Kickstarter Campaign closes Saturday, July 25 2020 3:00 PM BST
Wars of Ozz is completely funded and some great Free miniatures have been unlocked for Backers including female munchkin pirates from Admiral JinJars famous crew and the Adventurers of Ozz character set that includes Dorothy, Toto, The Tinman, Scarecrow and the Cowardly Lion.
Over 60 packs of miniatures are available in the wave one release including all the troop types needed to field a Munchkin, Quadling, Gilikin or Winkie Army.

     The rules written by Buck Surdu have been designed from the start to support solo, two player and team play. The rulebook contains everything needed to play a streamlined and intuitive ‘fantasy’ horse and musket mass battle game, together with full background of the world, it’s factions, scenarios and uniform guides.
There are just a few days left of the kickstarter campaign, so if it is of interest, check it out now!

Kickstarter Link:

Thursday, June 25, 2020

"Wars of Ozz" Kickstarter Launches this Saturday, June 27th!

     "Wars of Ozz" is a 28mm Mass Fantasy Battle Game inspired by the ‘Oz’ series of books written by L. Frank Baum between 1900 and 1920. The inspirational literature has been greatly expanded by Russ Dunaway, to form a unique new fantasy gaming world to battle over, populated with Munchkins, Quadlings, Winkies and Gillikins combined with Witches, Wizards, Pumpkin Men, animated Scarecows and Tinmen, Giants, Trolls, Skeletons and much, much more.
The miniatures range has been designed, sculpted and manufactured by Old Glory and when fully released will include 60 packs of miniatures.

     The ‘Wars of Oz’ rules are written by Buck Surdu, author of Gaslight and Combat Patrol among many more published works. The game is a mass battle rather than a skirmish game. Infantry units are 20 strong, mounted 4 to a base. Two or more units of Infantry, Cavalry or Artillery are formed into a Brigade and an Army is comprised of one or more Brigades. The game is designed to be played on a standard 6’ x 4’ wargames table, with a typical game reaching its conclusion in two to three hours. The rulebook covers the background and history of Ozz, army building, movement, melee, ranged combat, magic and morale together with points lists for tournament play, scenarios, maps, campaign and painting guides.

Check it out here: "Wars of Ozz" on Kickstarter  , and don't miss the kick-off on Saturdayt!

Monday, June 8, 2020

Three Munchkin Commanders for Wars of Ozz

     This past weekend I finished painting the three named Munchkin dismounted commanders for my "Wars of Ozz" Munchkin army.   They are, from left to right:  Colonel Tic-tok, Colonel Sourdough, and Colonel Hardsole.  Each commands their own regiment, and can take command of a Brigade as well.
      These were fun figures to paint and they have a lot of character.  For fun I added a loaf of bread to the top of Colonel Sourdough's hat by building up a mound of superglue gel.   I then painted the ribbon hanging from the hat as it it was the old family bread recipe.

Colonel Tic-tok

Colonel Sourdough

Colonel Hardsole

Friday, May 1, 2020

"Wars of Ozz" Big 4-Player Long Distance Discord Game

     This past Saturday the "Wars of Ozz" demo team (Greg Priebe, Zeb Cook, and I) got together along with "Wars of Ozz" UK Distributor, Chris Abbey, to play a long distance game via Discord, along with the rules' author, Buck Surdu, who acted as host and Gamemaster.
     We did the Meeting Engagement scenario from the rulebook, and each of us were assigned a force from one of the different main factions: Munchkin, Quadling, Winkie & Gillikin.

Gillikin Brigade

1) Brigade Commander, generic  0 point
2) 1st Regiment                           5 points
3) 2nd Regiment                          5 points
4) 3rd Regiment                           5 points 
5) Forrester Regiment                  5 points
6) Medium Artillery                    5 points

                      Total:                  25 points

Winkie Brigade*

1) Brigade Commander, generic 0 point
2) 1st Regiment                          4 points
3) 5th Regiment                          4 points
4)  Herku Regiment                    4 points       
5) Oogoboo Regiment                4 points
6)  Light Cavalry Regiment       5 points
7)  Medium Artillery                  5 points

                      Total:                  30 points

Munchkin Brigade

1) Brigade Commander, generic  0 point
2) Zoraster's Guard                      8 points
3) Col Sourdough's Regiment     6 points
4) Col Hardsole's Regiment        6 points
5) Col TicTok's Regiment           6 points

                      Total:                  26 points

Quadling Brigade

1) Brigade Commander, generic  0 points
2) South. Prov. Regiment             5 points
3) Cent. Prov. Regiment               5 points
4) North. Prov. Regiment             6 points
5) Light Cavalry                        5 points    (Note: We used a Munchkin unit for this, as Buck didn't                                                                 have a Quadling one, but we used the Quadling stats for it.)
7) Light Artillery                         4 points    (Note: We used a Winkie model for this, as Buck didn't                                                                   have a Quadling one, but we used the Quadling stats for it.)
  Total:                                       25 points

 * Note that through a math error the Winkies were assigned an extra Regiment.

    Buck set up a big 12'x5' table, and set the terrain as per maps generated from the rulebook. I was assigned the Quadling command, and faced off against Zeb as the Winkie commander across from me.  To my left was Chris Abbey with the Munchkins, and across from him was Greg with the Gillikins.  In the photo below you can see our initial set ups.  These were established using the random set-up generator from the rules. 
     This battle was so large, that I wasn't able to keep track of all that was happening, especially on the Munchkin-Gilliken front, and it was hard to get photos showing the whole table; so instead of my usual turn by turn reports, I will just show some photos below from throughout the battle. 
Initial Set-up

Opening moves; as the WInkies, in the foreground, launch their cavalry at my artillery.  Through a series of poor dice rolling, the cavalry had trouble coming to grips with the gunners, and were eventually decimated after several activations of point black cannon fire. 

The opening moves on the Gilliken-Munchkin front.  The Gillikens are in the foreground.

The Winkie cavalry still tries to come to grips with my artillery as their steamroller of infantry slowly advances.

Over on the other side of the battle, the Munchkins (on far side of table) begin to extend their lines in an attempt to outflank their Gilliken opponents.
The Winkies come to grips with my troops.  On the left of the photo, a Winkie infantry regiment is about to take out my cannon, succeeding at doing what their cavalry couldn't.  At the top right, two units of Gillikens pursue a broken Munchkin Regiment off the table, opening up my left flank to attacks from the Gillikens. 

Even as their right crumbles, the Munchkins (along top of photo) aggressively attack the rest of Gillikens, driving in the right of the green-skin line. 

As the game comes to an end, the Winkies have virtually driven my entire force from the table.

On the other end of the battle, the Munckins have badly mauled the Gillikens but with the loss of my force, it's too late for them alone to save the battle. 
     We managed to complete the game in 4 hours, which was pretty good considering we were all working long distance with just Buck to move all the troops.  Victory was based on stands eliminated, and in the end the Winkie-Gillikens had eliminated 27 of ours, to our side having eliminated 23 of theirs; a pretty close fight.