The set up for this event, organized by Sam Fuson, was to run battles from six different eras in history using the same battlefield and the same order of battle (adjusted for historical differences in army compositions) and to see how differing technologies impacted the decision making of the commanders, strategies used, and the outcomes of the battles. Some of the goals of the event were team building, leadership training, decision making, and reinforcing the principles of battle.
|This the battlefield and troops deployment that was used for all six battles.|
|Lancastrian commanders debate their next move, in my game set during the War -of the Roses|
|Yorkist forces sweep up over a small rise on the Lancastrian left, and capture their first, and only, objective flag of the game.|
|Dave Wood, (in blue shirt), explains a rule to one of the participants at the Napoleonic table|
|Eric Schlegel, (in hat), and Ed Duffy, (in dark sweater), help players conduct an attack during the ACW game.|
|Duncan Adams, ( holding tape measure), measures the range for an artillery barrage during the WWI engagement.|
|Same Fusion, (standing at the end of the table), advises a player in the WWII game.|
At 1430 hours, Buck called the time for the games to end. The participants gathered in the center of the room and Buck led an after-action discussion. Commanders were questioned about their mission goals and how well their objectives were met; obstacles that arose and insights that were gained. The similarities and differences of command in the different eras were also looked at.
|Kurt Schlegel, (in yellow shirt), helps players conduct fire during the Arab-Israeli War game.|
|Buck Surdu, (in blue shirt),conducts his after-action discussion after the games' conclusion.|