A bunch of the HAWKs got together on Saturday to play in a couple games with the goal of testing out some new rules for some under-development rule writing projects.
The first was a WWII game using "Look, Sarge, No Charts: WWII" rules GM'd by Buck Surdu. Even though this was a WWII game, the goal of playing it was to test out the concept of a cyber-phase for each turn, to be used in the upcoming "Look Sarge, No Charts; Sci-Fi/Near Future rulebook.
More importantly, we got a chance to see the cyber phase in action; and I think it worked really well. While the first few turns were a relative stalemate cyber-wise, the French had some success late in the game in penetrating the German's computer network, causing some real headaches which prevented the Germans from getting reinforcements to the town.
At skirmish level, where canister range is almost the entire table, cannons are tricky things to incorporate. Luckily the Americana's had lots of cover to hide behind. I was able to get one shot off at a unit in the open, moving between patches of cover, with devastating results. A second shot went high, and a third shot did some hurt on a unit in a patch of woods.
There was a third game after this, which was Star Wars using modified "Combat Patrol"; but unfortunately I had to leave at this point. It was really fun day and the rules tests were deemed a success.
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