We began the day with a large semi-historical WWII battle from the Polish campaign in September of 1939, run by Buck Surdu using "Look, Sarge, No Charts: WWII" rules. In the battle Russian and German forces are converging on the Polish held town of Zboiska, while the Poles are tasked with clearing some German heavy artillery off a nearby ridge that is shelling the city of Lvov. Historically, the Germans left the town for the Russians to take, and moved off to other objectives. In our game, we pitted the Russians and Germans in a race to see who could capture the town first.
|An overview of the T-shaped battlefield. The Germans are attacking from the near table edge on the left, the Russians from the right, and the Poles are counterattacking up the base of the T in the center.|
|German infantry, on the right, tries to find a weak spot in a treeline held by Polish cavalry.|
|A view of the battle from the Russian side, with the town of Zboiska in the distance.|
|Russian armor and infantry advances|
After a late lunch , Duncan Adams set up a WWI battle using a combo of modifed LSNC: WWII & ACW rules. The battle was from the opening maneuvers of the Battle of the Marne. The Germans were tasked with pushing counterattacking French forces back from a ridgeline that the Germans occupied.
|A view of the battlefield.|
|German forces advance on the right, as elements of a French Colonial brigade move out to meet them.|
In the end the French were able to push a small force onto the German held ridge on the French left, even though the French right had been badly mauled and was collapsing under repeated German attacks. The game was called a marginal French victory.
Everyone had a great time, and it was a nice send-off for a friend.